태그 : unity 요약보기전체보기목록닫기

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[에러&경고 대응] `UnityEngine.Input' does not contain a definition for `lastLocation'

float x = Input.lastLocation.longitude;float y = Input.lastLocation.longitude;float z = Input.lastLocation.longitude;-> iPhone에서의 대응float x = iPhoneInput.lastLocation.longitude;float y ...

reference for Legacy to Mechanim in UNITY

이제는 거의 당연하게 써야만 하는 분위기인 메카님 입니다.기존에 레거시 애니메이션으로 만들어 뒀던 것을 최신 버전으로 포팅하면서 메카님으로 변경하려는데, 어떠 자료가 있는지 찾아 봤습니다....만, 의외로 관련 자료가 많지는 않네요. 처음부터 메카님으로 만드는 과정은 많지만...뭐든지 쉬운 것이 없어요~https://github.com/hiroki-o/...

[에러 대응] Ambiguous reference 'preview': CameraMotionBlurEditor.preview, UnityEditor.Editor.preview.

var preview : SerializedProperty; to var preview_ : SerializedProperty;preview_ = serObj.FindProperty ("preview");EditorGUILayout.PropertyField (preview_, new GUIContent("Preview"));if (pr...

[경고&에러 대응] `UnityEditor.EditorUtility' does not contain a definition for `GetAssetPreview'

 ....#if (UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9)   ...

[경고&에러 대응] `UnityEditor.EditorWindow.title' is obsolete

            title = "CustomWindow ";->        #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0            title...

[경고&에러 대응] `UnityEditor.EditorApplication.NewScene()' is obsolete

EditorApplication.SaveScene();EditorApplication.NewScene();->#if UNITY_2017_2_OR_NEWER   //added for unity2017EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene());EditorSce...

[경고&에러 대응] UnityEditor.EditorApplication.SaveScene(string)' is obsolete

EditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity");->#if UNITY_2017_2_OR_NEWER   EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), "As...

[경고&에러 대응] `UnityEngine.Material.Material(string)' is obsolete

material = new Material ("Shader \"Lines/Colored Blended\" {" +                          "SubShader { Pass { " +     &n...

[경고&에러 대응] `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete

    void OnEnable()    {        if (!IsUnityWritingToPlist())            RefreshKeys();        //Make sure w...

[경고&에러 대응] `UnityEditor.EditorGUIUtility.LookLikeControls(float)' is obsolete

EditorGUIUtility.LookLikeControls(labelWidth);->EditorGUIUtility.labelWidth = labelWidth;
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