태그 : unity 요약보기전체보기목록닫기

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[에러 대응] Ambiguous reference 'preview': CameraMotionBlurEditor.preview, UnityEditor.Editor.preview.

var preview : SerializedProperty; to var preview_ : SerializedProperty;preview_ = serObj.FindProperty ("preview");EditorGUILayout.PropertyField (preview_, new GUIContent("Preview"));if (pr...

[경고&에러 대응] `UnityEditor.EditorUtility' does not contain a definition for `GetAssetPreview'

 ....#if (UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9)   ...

[경고&에러 대응] `UnityEditor.EditorWindow.title' is obsolete

            title = "CustomWindow ";->        #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0            title...

[경고&에러 대응] `UnityEditor.EditorApplication.NewScene()' is obsolete

EditorApplication.SaveScene();EditorApplication.NewScene();->#if UNITY_2017_2_OR_NEWER   //added for unity2017EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene());EditorSce...

[경고&에러 대응] UnityEditor.EditorApplication.SaveScene(string)' is obsolete

EditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity");->#if UNITY_2017_2_OR_NEWER   EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), "As...

[경고&에러 대응] `UnityEngine.Material.Material(string)' is obsolete

material = new Material ("Shader \"Lines/Colored Blended\" {" +                          "SubShader { Pass { " +     &n...

[경고&에러 대응] `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete

    void OnEnable()    {        if (!IsUnityWritingToPlist())            RefreshKeys();        //Make sure w...

[경고&에러 대응] `UnityEditor.EditorGUIUtility.LookLikeControls(float)' is obsolete

EditorGUIUtility.LookLikeControls(labelWidth);->EditorGUIUtility.labelWidth = labelWidth;

[경고&에러 대응] `UnityEditor.EditorApplication.currentScene' is obsolete

mParam.Reference = mParam.Value.name + "(" + EditorApplication.currentScene+")";->using UnityEditor.SceneManagement;mParam.Reference = mParam.Value.name + "(" + EditorSceneManager.GetActiveScene ...

[경고&에러 대응] UnityEngine.ParticleSystem.enableEmission' is obsolete

foreach (ParticleSystem em in pss)if (em != null) {  em.enableEmission = false;}->foreach (ParticleSystem em in pss)if (em != null) {  var emission = em.emission;  &...
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