태그 : error 요약보기전체보기목록닫기

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[에러&경고 대응] 유니티로 빌드해 업로드 했는데 인앱상품 등록 진행이 안될 때

"인앱 상품을 추가하려면 결제 권한을 사용자의 APK에 추가해야 합니다." 이런 문구가 뜨더라고요.분명 알파에 apk를 올려놨는데 저 문구가 사라지지 않습니다->안드로이드 매니페스트 부분에 <uses-permission android:name="com.android.vending.BILLING"/> 추가

[에러&경고 대응] The type or namespace name `Advertisements' does not exist

 error CS0234: The type or namespace name `Advertisements' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?>Build Setting 에서 andorid 나 iOS로 swrith platfo...

[에러&경고] gradle out 관련 문제

CommandInvokationFailure: Gradle build failed. c:\Program Files\Java\jdk1.8.0_102\bin\java.exe -classpath "F:\unity2018.2\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launc...

[에러,경고 대응] 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute

'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute' -> 아래 한 줄을 MinDrawer.cs 코드 상단에 추가using MinAttribute = UnityEngine.Po...

[에러&경고 대응] `MinAttribute' is an ambiguous reference between `UnityEngine.MinAttribute'

namespace UnityEditor.PostProcessing{ [CustomPropertyDrawer(typeof(UnityEngine.PostProcessing.MinAttribute))] sealed class MinDrawer : PropertyDrawer { public override void OnGUI(Rec...

[에러&경고 대응] `UnityEngine.Input' does not contain a definition for `lastLocation'

float x = Input.lastLocation.longitude;float y = Input.lastLocation.longitude;float z = Input.lastLocation.longitude;-> iPhone에서의 대응float x = iPhoneInput.lastLocation.longitude;float y ...

[에러 대응] Ambiguous reference 'preview': CameraMotionBlurEditor.preview, UnityEditor.Editor.preview.

var preview : SerializedProperty; to var preview_ : SerializedProperty;preview_ = serObj.FindProperty ("preview");EditorGUILayout.PropertyField (preview_, new GUIContent("Preview"));if (pr...

[경고&에러 대응] `UnityEditor.EditorUtility' does not contain a definition for `GetAssetPreview'

 ....#if (UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9)   ...

[경고&에러 대응] `UnityEditor.EditorWindow.title' is obsolete

            title = "CustomWindow ";->        #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0            title...

[경고&에러 대응] `UnityEditor.EditorApplication.NewScene()' is obsolete

EditorApplication.SaveScene();EditorApplication.NewScene();->#if UNITY_2017_2_OR_NEWER   //added for unity2017EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene());EditorSce...
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