태그 : 유니티 요약보기전체보기목록닫기

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[경고&에러 대응] UnityEngine.ParticleSystem.enableEmission' is obsolete

foreach (ParticleSystem em in pss)if (em != null) {  em.enableEmission = false;}->foreach (ParticleSystem em in pss)if (em != null) {  var emission = em.emission;  &...

[경고&에러 대응] 'UnityEditor.EditorWindow.title' is obsolete.

        win.title = "PS Scaler";        win.minSize = new Vector2(300, 165);        win.maxSize = new Vector2(300, 165);-> #if UNITY_4...

[경고&에러 대응] 'UnityEditor.TextureImporterFormat.AutomaticTruecolor' is obsolete.

1.Open up the ColorCorrectionLookupEditor.cs script from Assets/Editor/ImageEffects.On line line 54, replaceif (textureImporter.textureFormat != TextureImporterFormat.AutomaticTruecol...

[경고&에러 대응] 'UnityEngine.ParticleSystem.startSize' is obsolete

particle.startSize *= myMultiplier->particle.main.startSizeMultiplier = myMultiplier

[경고&에러 대응] OnLevelWasLoaded is deprecated

The new way: using UnityEngine.SceneManagement; void OnEnable() { //Tell our 'OnLevelFinishedLoading' function to start listening for a scene chang...

[경고&에러 대응]RenderTexture color surface (284x131) was not cleared/discarded.

임시 방편이라고 생각되지만...Edit -> Graphic Emulation -> No Emulation

[경고&에러 대응] 'UnityEngine.Transform.RotateAround(UnityEngine.Vector3, float)' is obsolete

this.transform.RotateAround(Vector3.up,Time.deltaTime * 0.2f);->this.transform.Rotate(Vector3.up,Time.deltaTime * 0.2f);

[경고&에러 대응] `UnityEngine.AnimatorStateInfo.nameHash' is obsolete

AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo (layer.Value);store.Value=info.nameHash;->store.Value=info.fullPathHash;

[경고&에러 대응] `UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete

 ao = Application.LoadLevelAdditiveAsync(name);->ao=SceneManager.LoadSceneAsync(name,LoadSceneMode.Additive);

(공유) UNITY 2D Game KIT 소개

https://blogs.unity3d.com/kr/2018/02/13/introducing-2d-game-kit-learn-unity-with-drag-and-drop/브라이튼의 유니티 콘텐츠 팀은 서바이벌 슈터(Survival Shooter), 어드벤처 게임(Adventure Game)과 트래시 대시(Trash Dash) 등의 학습 프로젝트를 제작했...
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