[경고&에러 대응] `UnityEditor.EditorApplication.currentScene' is obsolete by pbkim


mParam.Reference = mParam.Value.name + "(" + EditorApplication.currentScene+")";

->

using UnityEditor.SceneManagement;

mParam.Reference = mParam.Value.name + "(" + EditorSceneManager.GetActiveScene ().name + ")";//EditorApplication.currentScene+")";


구글 468*60


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